The Navigation station is probably the most straightforward of the stations. In play, you will find that most of your time is spent at four of these stations: Sonar, TMA, Weapons, and Navigation. Unfortunately, to play multiplayer, each player must own a copy of 688(I).Ĭontrol of your submarine is managed by a number of different stations, each of which represents one aspect of the submarine. Finally, there are multiplayer missions, in which you and a few of your friends can play against each other in either co-op or deathmatch. There are training missions, in which there is no risk to your sub and crew Single missions, in which you must accomplish a specific objective Campaigns, in which you must destroy as many enemies as possible before you are destroyed or run out of ammunition. Missions are of four varieties in 688(I). It was even made by Sonalyst, the same company which creates training simulations for The Navy. 688(I) is a simulation of the Los Angeles class of submarines. In designing for Pentium-class computers, the 688(I) programmers had the freedom to achieve a high level of realism, graphic and sound quality.
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It simply wasn't possibly to build an immersive submarine simulation for a platform such as the Nintendo. Unfortunately, the spell of fantasy was broken by the bad sound, poor graphics and low realism. I had always wanted to be at the helm of a submarine and Silent Service let me do just that. I remember playing Silent Service on the original Nintendo.